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DarkTemplar/Reaver drop
Reaver Drop
Zealot Flow
Early Zealot/Dragoon Attack
Fallen Heck
Arbiter Rush
Protoss Fast Expansion
Hallucinated Carrier/Scout Attack.
Non-Cannon Defense
Protoss Alternative Defense
Corsair Web
Mass Defense
Protoss Mass Assault
Arbitor recall
Carrier rush
Offensive Cannons
Dragoon trap
Corsair wave
Ultra storm
Confused
Confused

Submitted by Skooshy22, thanks!

start mining and collecting more and more workers like usual.when you need more psi, have a drone build 2-4 pylons at main base then look for enemy.when you find the enemy have the drone build pylons, a forge, and a fluster of photons to block any early attacks.now that the enemy is blocked in,get as many expansions as possible to kill him!!!with your nexus build 7-10 more probes and 3-5 more pylons.get a few assimilators and start getting gas.when your gas is stockpiled build up the tech tree until you can build:shuttles,arbiters,reavers,dark templars,and scouts.if you are getting a bit of a fight at the photons you have send over 9 or 10 scouts.get pylons until almost pop limit.get a whole bunch of reavers and dark templars, then fill the shuttles up with the dark templars.get the recall ability for the arbiter and get the carry more explosives for the reavers.if the enemy is breaking through your defence.......or not (hehe) , send the shuttles to opposite sides of the base and drop them.then get the two arbiters that were made and warp in the reavers on both sides of the entrance of the opponents base.the other player is probably baffled on which group to attack first so send everything attacking on all different sides.the enemy might hang in there but the reavers, dark templars, and scouts that might have survived defence, might be too difficult to defeat.

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MORE COMING SOON if u have a good strategy send it to me by e-mail