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Expand early safely. Submitted by in by SilentSims, thanks!



Start with our usual and well known 8 probes, then pylon, then gateway at 10. Then, instead of going for a dual gateway, go for another pylon. With your gateway, warp your first zealot. Warp a total of 3 zealots and 17 probes (population: 23/25), and send your 17th probe to expand at your natural. Continue warping probes and start a pylon down your ramp. Warp a forge as soon as you get 150$ (which should be at the same time or really near the time you build that pylon down the ramp) As soon as the pylon down the ramp is completed, warp two cannons there and put your zealots next to them. That way, you can block any mass zerglings attempt. Remember something: if you see him attacking before you have your 2 cannons, just get 4-5 probes down the ramp and use them with your zealots to fend off his initial rush. While still warping zealots, make 2 other gateways (and add more later too). Dont forget to warp many pylons meanwhile or you wont be able to deal with 2 nexus pumping probes and 3 gateways warping zealots. Here you can see how to place your zealots so you can easily block a mass zerglings rush. Start teching while producing zealots out of 3 gateways (another similar strategy, which is XDs~Grrrr one, will doesnt include any cannons, will be explained soon, so dont worry about it.). It is good to warp two assimilator at the same time because youll need them for mass templars or whatever you decide to go. if you fear a hydralisks push, it is good to add one cannon or two up your ramp; it can really help against your fight against hydralisks, while you are waiting for templars or fast legs zealots. Get a citadel of adun as soon as possible and get the leg upgrade in a HURRY. Dont forget your templar archives. By the way, dark templars are bad against a zerg, but it is always good to warp one or two at beginning to help you kill an all out hydralisks rush since they are cloaked. They can also be good to scout zerg expansions and often kill them before zerg can send any detection to them. Still, dont make more than 2-3 because they are not effective against many zerg units. Then, you should have TONS of crystals. Its a really good idea to warp 3-4 more gateways (for a total of 6-7) to be able to kill zerg overwhelming forces. If you survived that long, the game should be a piece of cake, since a protoss with templars, fast zealots and some dragoons is pretty tough to kill. Good Luck!!!